The name Fō Bii̽ Med is derived from the Wood Elvish language, as Fō Bii̽ Med was founded by Shêbrêye Phiegror, who was culturaly Wood Elven.
Climate
Fō Bii̽ Med has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 8°C (46°F). Fō Bii̽ Med receives an average of 145 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Fō Bii̽ Med covers an area of nearly 281 km2 (112 mi2), and an average elevation of 5096 m (16719 ft) above sea level.
Overview
Fō Bii̽ Med was founded durring the late 16th century in summer of the year 1554, by Shêbrêye Phiegror. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Shêbrêye Phiegror.
Fō Bii̽ Med was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Fō Bii̽ Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Fō Bii̽ Med is buildings are grouped arround an odd layout of broad paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. The cost-cutting-focused defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Fō Bii̽ Med is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.
Civic Infrastructure
Fō Bii̽ Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Fō Bii̽ Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fō Bii̽ Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fō Bii̽ Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fō Bii̽ Med's parks.
Fō Bii̽ Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fō Bii̽ Med.
Fō Bii̽ Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Fō Bii̽ Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fō Bii̽ Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Fō Bii̽ Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Fō Bii̽ Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fō Bii̽ Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fō Bii̽ Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fō Bii̽ Med's public wards, blessings, and other arcane systems.
Fō Bii̽ Med has an Arcane Academy which provides higher education in the arcane sciences.
Fō Bii̽ Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fō Bii̽ Med's grid is powered by a boiler and turbine based power plant.
Fō Bii̽ Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Fō Bii̽ Med has a first rate hospital which caters to anyone in need of long term medical care.
Fō Bii̽ Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Fō Bii̽ Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fō Bii̽ Med's natural decorations nor waterways.
Fō Bii̽ Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fō Bii̽ Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fō Bii̽ Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Fō Bii̽ Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Fō Bii̽ Med's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Fō Bii̽ Med there are unidentifiable people in the fog, but it seems to be okay.
The Kamadan near Fō Bii̽ Med are known to be quite timid.
Fō Bii̽ Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Illusion energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 131
Farmers: 207
Farm Laborer: 349
Hunters: 228
Milk Maids: 166
Ranchers: 90
Ranch Hands: 181
Shepherds: 154
Farmland: 267628 m2
Cattle and Similar Creatures: 16602
Poultry: 199227
Swine: 13281
Sheep: 664
Goats: 132
Horses, Mounts, and Beasts of Burden: 6640
Craftsmen
Arms and Toolmakers: 135
Blacksmiths: 144
Bookbinders: 83
Buckle-makers: 90
Cabinetmakers: 150
Candlemakers: 245
Carpenters: 225
Clothmakers: 161
Coach and Harness Makers: 71
Coopers: 179
Copper, Brass, Tin, Zinc, and Lead Workers: 92
Copyists: 64
Cutlers: 55
Fabricworkers: 144
Farrier: 379
Furriers: 43
Glassworkers: 221
Gunsmiths: 142
Harness-Makers: 63
Hatters: 128
Hosiery Workers: 48
Jewelers: 76
Leatherwrights: 166
Locksmiths: 67
Matchstick makers: 107
Musical Instrument Makers: 96
Painters, Structures and Fixtures: 80
Paper Workers: 96
Plasterers: 92
Pursemakers: 112
Roofers: 69
Ropemakers: 65
Rugmakers: 64
Saddlers: 125
Scabbardmakers: 139
Scalemakers: 72
Scientific, Surgical, and Optical Instrument Makers: 43
Sculptors, Structures and Fixtures: 65
Shoemakers: 63
Soap and Tallow Workers: 241
Tailors: 358
Tanners: 84
Upholsterers: 96
Watchmakers: 88
Weavers: 195
Whitesmiths: 53
Merchants
Adventuring Goods Retellers: 46
Arcana Sellers: 45
Beer-Sellers: 92
Booksellers: 102
Butchers: 158
Chandlers: 174
Chicken Butchers: 187
Entrepreneurs: 66
Fine Clothiers: 147
Fishmongers: 170
Florists: 40
Potion Sellers: 114
Resellers: 265
Spice Merchants: 93
Wine-sellers: 132
Wheelwright: 100
Woodsellers: 66
Service workers
Bakers: 368
Barbers: 282
Coachmen: 99
Cooks: 255
Doctors: 145
Gamekeepers: 102
Grooms: 57
Hairdressers: 255
Healers: 172
Housekeepers: 174
Housemaids: 316
House Stewards: 207
Inns: 63
Laundry maids: 125
Maidservants: 228
Nursery Maids: 118
Pastrycooks: 189
Restaurateur: 301
Tavern Keepers: 316
Specialized Laborer
Ashworkers: 92
Bleachers: 60
Chemical Workers: 37
Coal Heavers: 130
In-Town Couriers: 166
Long Haul Couriers: 158
Dockyard Workers: 132
Gas Workers: 32
Hay Merchants: 56
Leech Collectors: 172
Millers: 147
Miners: 144
Oilmen and Polishers: 105
Postmen: 166
Pure Finder: 85
Skinners: 195
Sugar Refiners: 37
Tosher: 108
Warehousemen: 245
Watercarriers: 149
Watermen, Bargemen, etc.: 189
Skilled Laborers
Accountants: 87
Alchemist: 96
Clerk: 135
Dentists: 65
Educators: 177
Engineers: 92
Gardeners: 65
Mages: 48
Plumbers: 69
Pharmacist: 83
Professors: 28
Scientists: 49
Wizards: 29
Civil Servants
Adventurers: 60
Bankers: 98
Civil Clerks: 141
Civic Iudex: 76
Consultants: 42
Exorcist: 144
Fixers: 77
Kami Clerk: 126
Landlords: 131
Lawyers: 82
Legend Keepers: 110
Militia Officers: 474
Monks, Monastic: 201
Monks, Civic: 189
Historian, Oral: 166
Historian, Textual: 84
Policemen, Sheriffs, etc.: 141
Priests: 255
Rangers: 90
Rat Catchers: 102
Scholars: 103
Spiritualist: 114
Slayers: 37
Storytellers: 250
Military Officers: 245
Cottage Industries
Brewers: 184
Comfort Services: 276
Enchanters: 73
Herbalists: 74
Jaminators: 228
Needleworkers: 221
Potters: 110
Preserve Makers: 201
Quilters: 93
Seamsters: 316
Spinners: 195
Tinker: 76
Weaver: 184
Artists
Actors: 71
Architects: 26
Bards: 108
Costumers: 40
Dancers: 80
Drafters: 42
Engravers: 53
Fine Furniture Carpenters: 32
Glaziers: 72
Inlayers: 65
Musicians: 207
Painters, Art: 33
Playwrights: 69
Sculptors, Art: 58
Wood Carvers: 214
Writers: 255
Produce Industries
Butter Churners: 237
Canners: 184
Cheesmakers: 221
Ice Merchants: 29
Millers: 138
Picklers: 110
Smokers: 83
Stockmakers: 72
Tobacconists: 96
Tallowmakers: 150
24860 of Fō Bii̽ Med's population work within a Foundational Occupation.
1375 work in Agriculture
5574 work as Craftsmen
1997 work as Merchants
3772 work as Service Workers
2605 work as General Laborers
1023 work as Skilled Laborers
3538 work as Civil Servants
2231 work in Cottage Industries
1425 work as Artists
1320 work in Produce Industries
37565 of Fō Bii̽ Med's population do not work in a formal occupation, but do contribute to the local economy. 3984 (6%) are noncontributers.
Points of Interest
Fō Bii̽ Med is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
Fō Bii̽ Med used to be much richer, but something happened in the last (28937 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
The the a helmet of Transmutation, an a helmet imbued with potent amounts of Transmutation energies was created in Fō Bii̽ Med by in time immemorial, reportedly some time during the early 2nd century.